Ive been wanting to recreate my all time favourite game mode for RO2, so last night began writing FreezeTag.
Although the RO2 community is based around realism, I am sure many of the players will enjoy FreezeTag as it’s a huge amount of fun and still requires a lot of communication to win.
Basic Gameplay
For those who do not know what FreezeTag is, it’s basically a variant of TDM, but instead of killing the enemy, you shoot them to freeze them on the spot. When you are frozen, a team mate can thaw you and get you back in game by standing next for a defined period of time (usually 5 seconds), or you can be thawed from a distance by someone looking at you through their iron sights and pressing the [USE] key (again for a number of seconds).
The RO2 version will extend the FireFight game mode because it is already round based and has much of the logic in-built, and the game mode will also run on any FireFight map.
Round Win Conditions
1 team freezes the entire opposing team before the round timer runs out.
Game Win Conditions
1 team reaches the goal score first