Forgot to mention that I actually released a stable version of DieBresche last weekend.
The release thread can be found here:
It contains info on the map, and some bugs being reported.
You can download the map from here:
Preparing the beta files now ready for a sunday release. Have also renamed the map from Volkhovsky to DieBresche because the map ended up nothing like a forest map.
DieBresche will be tested first on the TOGA main server and will then be released to other server admins If I am happy that the map is playing correctly with no gremlins like other level designers have experienced recently in online play.