RO2 Game Mode : Freeze Tag (WIP)

Been busy working on a game mode for Red Orchestra 2 – FreezeTag is my favourite game mode of any game which is why I am writing it for RO2.

I don’t expect many people to play it when it’s ready for testing as RO2 is a realism based game, but it’s for those who want a bit of different fun action for this game.

A single frozen german player shamefully team killed by me


A row of frozen germans (again team killed by me)


HUD showing the delayed thawed messages


A partially thawed team mate


Modified overhead map with snow flakes positioned for frozen team mates

Still have quite a bit to do, but it’s playable to a certain extent.

Line of Sight thawing – code already written, just need to hook it up to the mapped [USE]  key
Get the Iceberg mesh correctly using a darker red material for Axis, and blue for Allies to make it easy to distinguish in game
AI can still sometimes run around after being shot
Change start round text to display ‘Freeze Tag’ instead of Firefight – that seems to be ridiculously hard!
Test win conditions work properly
Test online to see if everything works as exepected
Some how get the compass to update to be like the modified overhead map (showing frozen team mates as snowflakes)


RO2 FreezeTag gametype under way

Ive been wanting to recreate my all time favourite game mode for RO2, so last night began writing FreezeTag.

Although the RO2 community is based around realism, I am sure many of the players will enjoy FreezeTag as it’s a huge amount of fun and still requires a lot of communication to win.

Basic Gameplay
For those who do not know what FreezeTag is, it’s basically a variant of TDM, but instead of killing the enemy, you shoot them to freeze them on the spot.   When you are frozen, a team mate can thaw you and get you back in game by standing next for a defined period of time (usually 5 seconds), or you can be thawed from a distance by someone looking at you through their iron sights and pressing the [USE] key (again for a number of seconds).

The RO2 version will extend the FireFight game mode because it is already round based and has much of the logic in-built, and the game mode will also run on any FireFight map.

Round Win Conditions
1 team freezes the entire opposing team before the round timer runs out.

Game Win Conditions
1 team reaches the goal score first